As Amy Doherty’s career shifted from television to virtual reality, she kept coming up against hurdles. She found she lacked a shared language with programmers to convey her ideas. Writing things out, it was hard to express timing, the depths of the interactive worlds or non-linear storylines on the page. She’d even resorted to building dioramas. After learning about SpaceDraft she found a simpler way to communicate her ideas around journey, atmosphere and tone.